just not into doom-styled shooters, it doesnt feel nice, it feels cheap and unfinished without aim-down-sights. That said, myself I'd like have an option to temper the pixel aiming for shooting and picking stuff, so some options for different more permadeath modes, why not. Permadeath and no save with fps is only for very short fps, and all probably use permanent unlock anyway. It's weird that you complain on death when anyway you failed play much the game. You can pick path leading to heal points and medic ships that heal more and more as you progress. Food heal a percentage value, which means travel heals better. ![]() Secondly if lack of healing is killing it's also because you didn't manage well. Originally posted by Dorok:Firstly +150 is rather low, I remind 1500 HP. ![]() They could make him really haunting and creepy too, and make him say things like "why did you do this to me!" Or even worse, make him a liberal. But up until then, he wouldn't be killable, but you could knock him down with a good amount of bullets and he would stay down for a long time, or you could treat him like some other harder monsters and close doors on him and lock them. ![]() Make him randomly appear in ships up until the point where he died, then after that he would leave you alone or at that point he would be killable. I suppose one cool thing to do with dying is to maybe add a reanimated corpse of your previous guy that you would have to deal with. Or the one character that is really tall, which isn't really too bad I guess. I just wish that some characters didn't have some terrible attributes, like one that has a view where you are looking through a circle thats somewhat smaller than the screen and the edges around it are black. Dying is punishing because while it gives you some ammo for certain weapons, it will randomly take away all the ammo for the other weapons.
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